A New Infobar Written in LUA Coming Soon!

Hello everyone.

I have noticed that a majority of the traffic that this blog gets is people interested in the Infobar Windower plugin.  Usually these are people looking for updates, be it the database or (lately) the actual DLL.  If you’re someone who already uses the plugin then you know that it hasn’t been working in quite some time after an XI update completely broke it.  You may be wondering why it hasn’t been updated when pretty much every other addon and plugin has been fixed since then.   To answer that, here’s a quote from Iryoku from the Windower forum:

InfoBar is the hardest plugin we have to maintain. It makes minimal use of the Windower plugin API and does everything its own way. It even implements its own scripting language using a custom-built interpreter. What happens when we fix all of the other plugins is we make a few minor changes to the plugin API source files, and then we can just recompile all the plugins and they’re good to go. With Infobar that doesn’t work, and we have to re-implement all of those fixes again for a completely different API that none of us are familiar with. Knowing this, you might be able to understand why none of us really ever want to tackle fixing InfoBar, and it’s perpetually put off for later.

The solution to this is to emulate the way Infobar works in a brand new LUA-based addon.  Over on the Windower forum the user Kenshi has been doing exactly that.  He basically rewrote Infobar from the ground up using LUA.  What does this mean? Well, it means that when Square-Enix decides to update XI it shouldn’t break anything.  Or, if it does, it should be able to be fixed within a few hours, maybe even a few minutes, afterwards.  Great, right?

What about the old database that I was working on?  Wouldn’t we have to write a brand new one?  Nope.  I spent a chunk of time yesterday writing a LUA sqlite script that could pull the information from the old Infobar database.  This is both good but also a little troublesome as there are some issues that come with this.  The biggest issue is that the database isn’t complete and someone else may have to finish that part up as I just don’t have time to add the dozens of missing monsters and data into the DB any more.  But adding a few dozen is better than having to go back and readd the entire FFXI bestiary.

Anyway, the addon isn’t fully released yet.  I believe Kenshi has one more issue to tackle before it can be released to the general public but it’s getting close.  As a user of Infobar for many, many years I’m super excited for this to finally be working again.  As a fellow user of Infobar I thought it’d be nice to share this information to the people who somehow end up on this blog looking for info on the plugin.  Just hang in there a little longer and it’ll be worth it. 🙂

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Infobar Database – version 1.9 (possibly final from me)

Whoops!  When I said I was going to get this uploaded I didn’t expect it to take over a year.  Sorry guys.  That’s just how busy I’ve been lately.

Database Update version 1.9 (Sept 12, 2014)

With this, possibly the final release from me, I started adding the SoA areas:  Yahse Hunting Grounds, Ceizak Battlegrounds, and Moh Gates.

Due to lack of time and motivation (plus the fact that I don’t even play any more) it is highly unlikely that I will ever get around to finishing this up.  If anyone out there wants to pick up the mantle feel free.  If anyone actually gets it fully up to date I would love a copy of it as well just in case I ever decide to rejoin the game.

Good luck, brave adventurers.

Infobar Database Version 1.8

And here’s a nice way to start the new year: an update to the Infobar Database!

Database Update version 1.8 (Jan 6, 2012)

And here’s what’s new so far:

Version 1.8 – Jan 6, 2012
Fixed all of The Boyahda Tree (some monsters were there but the location was wrong so they wouldn’t show up) and then went ahead and added the GoV monsters for the following zones: The Boyahda Tree / Korroloka Tunnel / Kuftal Tunnel / Gustav Tunnel / Labyrinth of Onzozo. I used info from both wikis, so hopefully I didn’t miss anything in those zones.

I noticed some of the other zones listed for GoV (such as Ifrit’s Cauldron) doesn’t have any new monsters, hence why they’re not listed above.

Let me know if I missed any and I’ll fix it asap.

Infobar Version 1.5 – Updated

This is just a quick post to mention that I’ve sort of ninja-updated version 1.5 of the Infobar database a few times since its original release. If you’re currently using this version, please download it again.

If you’re curious as to what I’ve done to make an announcement like this: Delkfutts tower was really messed up and is fixed now, found a few mobs in the Abyssea zones that are aggressive but weren’t listed as such (and now they are), Apkallu are now listed as aggressive (even though their aggressiveness depends on whether or not people have been killing them, it’s definitely better to be safe than sorry), and I’ve started to clean up the database a little bit (found a few things that could be taken out so now the size of the database is slightly smaller).

Something that was brought to my attention is that most of the mobs are missing their respawn times. Yes, this is absolutely true. Do I plan to fix it/add them? Perhaps slowly over time. There’s thousands and thousands of mobs in this game (even if it doesn’t seem like it). It’s going to be quite a task to add them all.

And that’s it for now! As usual, if you find anything messed up let me know here or via the Windower Forum.

Infobar Database 1.5 Release

And here it is! This version should have every monster in every Abyssea zone, finally, except for the Bastion NMs. Please note that the Heroes of Abyssea zones are severely lacking information on the Wiki. Also, as I have mentioned in the last post, I have no way of actually testing any of the Heroes zones as I don’t have that expansion. So it’s up to you guys to go out there and gather information and report back. Let me know if I’ve missed anything (again) and I’ll be sure to add it for the next version.

Original Infobar Download
Database Update version 1.5 (December 30, 2010)

And here’s what’s new so far:

Version 1.5 – December 30, 2010
This version contains the Heroes of Abyssea zone monsters, the level 90 monsters they added to the [S] zones, and quite a few additions in other Abyssea areas that I somehow missed (though I was positive I had added them before).

Infobar Database Version 1.4

Sorry about the long wait in between versions. I promise that the wait will be worth it though. This is probably going to be the last version for quite some time provided no one comments or emails me to let me know of a problem/serious fix that needs to be done. It’s a doozy of an update though so please download it and continue on to see what’s new.

Original Infobar Download
Database Update version 1.4 (November 3, 2010)

Version 1.4 – November 3, 2010
Pretty much every monster in the game should be in this update except for perhaps some of the BCNM/ENMs. I can’t promise that every single monster works and is 100% accurate (you guys will have to test it over time and let me know if there’s anything that isn’t right) but it should be close. I ended up removing the levels for Abyssea mobs that weren’t listed in the wiki. I’ll re-add the levels in the future when they’re more definitive.

Another Quick Infobar Database Update

Another quick update for everyone here..

Original Infobar Download
Database Update

And here’s what’s new so far:

September 29, 2010
Xarcabard [S] and Abyssea Misareaux should both be done to the best of what I can do with the information on the wiki. Note that some NMs are missing and maybe one or two regular monsters. Abyssea Konschtat has been added as well (again, without most of the NMs). I started adding some of the newer NMs that were added to some of the earlier zones (like N.Gusta) from the patch a year ago or so.

If you come across anything that doesn’t seem quite right let me know and I’ll do my best to fix it.

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