Some Drops

Smz and I had a pretty lucky night last night.

Both of us have been wanting to get a Joyeuse for our jobs that can use them, however we haven’t had any luck camping the NM til last night.

We managed to get it to pop and had a crazy but relatively easy fight. So Smz is now the proud owner of a Joyeuse. 🙂

After that we went skilling up in the tree. However, our labors weren’t quite as fruitful there so we moved to Zeruhn Mines to skillup and attempt to get the ring that drops there. Well, we got the ring to drop! WOOOHOO! Hopefully the ring’s effect is not just a placebo effect.

In less exciting news, my level 97 RDM’s enhancing is completely capped. If I had to guess how long it took to cap enhancing I’d say it took over 48 hours straight of casting barspells/refresh/protect/etc (a little bit here, a little bit there, etc). That seems utterly ridiculous to me, but it’s par for the course when it comes to SE.

And I must really hate myself as I’ve started another Magian Trial (this time for the WAR’s str G.axe). Anyone who knows me at all knows that I can’t stand the Magian Trials. I just find them all so boring. At least the G.axe’s trials aren’t quite as annoying as the G.katana’s WS trials. So that’s something I guess. 😛

Anyway.. that’s all for now.

Duoing Pallid Percy

Hmm.. so today we decided to try and duo Pallid Percy for the RDM and SAM head seals that it drops..

It was a pretty rough fight but we managed to tough it out and won.  That’s probably the most fun I’ve had in FFXI in a while (at least the most heart pumping).   So after Smz won the first (and only) SAM seal we still had one more pop item left.  Figuring we’ve got this in the bag, we tried again.

It raped us!

I’ve never seen us wipe so fast to anything before in my life.  It was like night and day between the first and second pop.  I still don’t know what really happened and why we were destroyed so fast.

We raised and healed to full.  Since the NM is near the worms that drop its pop item we decided to try and farm one more pop item to try one last time for the day.  Ten min later we popped the NM again.  Lost again.  It was easier than the second time, but harder than the first.

If we hadn’t won the first time I’d say it was impossible for us to duo (despite what people say on the wiki).  Yet, we won the first time so I know it’s possible.  I guess it really comes down to pure luck (of which I have little).

I’m really curious to see if I can figure out some new gear combination or food combinations that would help us win this thing more than 1/3.  I’d really like to finish my SAM AF3+1 head (and I know Smz would like to too).

Guess we’ll keep trying.

 

Shoha is done!

Tachi: Shoha is done. :dancing: I haven’t had a chance to test the strength of 5/5 Shoha yet but I hope it’s worth grinding 100 full merits for.  3/5 was as strong as Y/G/K so I’m expecting good things out of 5/5.

Things to do (whenever I get a chance):

  • Finish my Keitonotachi trial (this one will be a long-term goal, as the trial I’m on is painfully dull and I can’t stand to do it for much at a time)
  • Figure out how to duo a worm NM in Abyssea for SAM and RDM AF3 head seals for both of us (I need both, Smz needs SAM).
  • Do the level 40 AF weapon quests for: WAR, WHM and BLM and then immediately store all those pieces in storage.
  • Do lots of campaign to build up more notes so that I can turn around and buy lots of voiddust
  • Figure out the best AH items I can buy for RDM and get to building my item sets.. (then I’ll start working on the rare/ex stuff for RDM)
  • Work on WAR so I can get it up to Fell Cleave level (which will then allow us to grind merits a bit easier)
  • Need to finish skilling up RDM.  Enhancing was completely capped at 87 but now that I’m 97 it’s a bit behind again.  Elemental and Dark are both waaaaay behind.  Healing is somewhere inbetween. X_x

All of my FFXI Pictures

I’ve been playing FFXI off and on since 2004, when I used to play on the Asura server. After 2005 I quit (to make a long story short RMT camping literally every monster + decreasing funds = not a good time to play FFXI). I came back in 2007 on Quetz as a completely new character and have been pretty active since then.

Over the years I have taken an insane amount of pictures. I’ve recently spent a bit of time uploading them all to phobotucket.

If you’re interested in seeing seven years worth of pictures (with an eighth on the way soon) click right here and take a gander.

Aside from being sorted by year, there’s no real order to the galleries. And I’m quite aware that I have taken a huge number of totally pointless pics. 😛

Enjoy!

Genkai 10 Finished + Shoha Unlocked

It seems that my fears of never finishing the final genkai was a bit premature. I ended up getting super lucky as I ran into one of my old LS mates. He was willing to help pull together a BST party to help me get past it. So thanks Jud and all those involved in helping me get past that huge road block.

Since then I decided to get the 1 xp I needed to get to 96 and then turn my focus on the new weaponskill. I’ve accumulated a whopping 25 merit points via campaign to unlock the new weapon skill category and Tachi: Shoha level 1.

People on other forums have talked about how overpowered Tachi: Shoha is, even at level 1. They were saying that outside of Abyssea they were doing around 2,000 damage with it and inside of Abyssea with certain atmas they were doing 6,000+ damage with it. Well, I took it to the closest place I could think of outside of Abyssea that had mobs that wouldn’t die in one hit and tried it out. I did 600 damage with it. LOLOLOL!

Well, to be fair I was using the soboro (I still love that weapon, even though I really should get off my lazy butt and work on my keitonotachi). Still, even using the soboro I’m normally doing 800+ damage with Y/G/K. Considering people were saying it’s just as strong as those three, I was expecting it to be around the same damage.

At least the animation looks neat. :shobon:

BST x2 Is Actually Pretty Fun

If you had told me a few months ago, or maybe even a year ago, that not only would I have leveled BST to 40 but I would have done it in five hours I would have told you that you were insane in the membrane.

In the past I never found BST all that much fun. I believe it’s probably due to the fact that it’s kind of slow when you do it solo. However, Smz and I both decided to grind BST together which makes it much, much more fun and interesting. This with combination of GoV, which I hadn’t really tested/used before, made the levels just fly on by. I can’t believe I went from level 21 to 40 in five hours outside of Abyssea. I also can’t believe how much insanity we survived at some points (I remember having five or six bats linked together by accident and yet we survived). BST is pretty awesome when you duo it.

Smz got lucky and got into a party that was doing the limit break last night after I had turned in for the night. So he’s done with the last limit break and is currently level 97. *clap* Congratulations to him! However, I’m still pretty much stuck and screwed when it comes to doing it.

It’s just as insane as it reads, I guess, according to what he was saying about it. Apparently he was killed in two hits before he could even react to what was going on. I’m thinking that it’s impossible to duo at the moment, even if we had two well-geared BSTs. I haven’t even seen any testimonies about it being trioed, muchless duoed. This fact is starting to make me wonder if I should bother grinding BST to 95. Sure, it’d be great to have BST that high for duoing AF3 seals or something, but that’s a ton of XP and time invested (plus having to do a Magian Trial x2 to get those -pdt axes).

I don’t know yet. Guess I’ll see how fast it goes from 40 to 50. Anyone know of any good GoV spots at that level?

Wanting to Come Back

It’s been roughly three months since I last touched FFXI (and three months prior to that one month). When I came back three months ago I basically realized I didn’t have as much spare time as I had thought and only played maybe two or three times a week (most of that was spent in campaign or doing the weekly xp scrolls). But this game is like a drug. And when I hear the music play on my song rotation list, I feel really nostalgic and desperately want to play again.

More

Infobar Database Version 1.8

And here’s a nice way to start the new year: an update to the Infobar Database!

Database Update version 1.8 (Jan 6, 2012)

And here’s what’s new so far:

Version 1.8 – Jan 6, 2012
Fixed all of The Boyahda Tree (some monsters were there but the location was wrong so they wouldn’t show up) and then went ahead and added the GoV monsters for the following zones: The Boyahda Tree / Korroloka Tunnel / Kuftal Tunnel / Gustav Tunnel / Labyrinth of Onzozo. I used info from both wikis, so hopefully I didn’t miss anything in those zones.

I noticed some of the other zones listed for GoV (such as Ifrit’s Cauldron) doesn’t have any new monsters, hence why they’re not listed above.

Let me know if I missed any and I’ll fix it asap.

I’m Not Dead, I Swear!

Anyone who has come to this blog in the last, oh, four months has probably noticed that there hasn’t been any new content. No updates. Not even a post saying that any updates are coming. I am sorry for that.

I thought it’d be nice to let everyone know that I’m still alive but I haven’t been playing FFXI since the end of September. I just haven’t had the time to play the game or even sit down and post here. As you can imagine, this also means that I haven’t been working on the Infobar database at all.

I can’t promise that the update will come quickly. In fact, I can’t even really estimate. But when I get some free time I’ll sit down and try to add the new GoV mobs that were in the last update. Once those are in I’ll release it. If someone else has already started adding them, I’d appreciate it if I could have a link to it. 🙂

Until the next update, everyone have fun and stay safe.

Infobar Database version 1.7 Released

Seems like it’s been forever since I released a version of the database. Sorry for the long wait everyone.

Database Update version 1.7 (July 24, 2011)

And here’s what’s new:

Version 1.7 – July 24, 2011
Grounds of Valor monsters have been added (finally!). I am not 100% sure if every single GoV mob has been added due to the wiki’s lack of updates as of late. If anyone encounters any that aren’t in there, please let me know and I’ll add them. I haven’t had time to test to see if the aggro conditions (or lack thereof) are correct for most of the monsters as well. Proceed with caution around GoV mobs.

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