Infobar

Whether or not you agree with it, the unofficial Windower does have some handy little add-ons.  One of which is something I use: Infobar.  If you’re unfamiliar with it, it basically just adds a bar at the top of your screen and when you scroll over something (say a monster) it gives you information on the subject.  It’s mostly used to look at monsters without having to run to the wiki.  It can tell you if a monster aggros, what level range it is, if it’s by sound/true sound/etc etc etc.  It’s handy and I don’t think it’s really “game breaking” like some of the plugins that some people use.

The original creator of Infobar left the scene around 2010 and left an incomplete database when SE started adding new zones and new expansions.  My goal was to take it upon myself to work on this database and try to get it updated.  And while I worked on the database for a number of years I have since left the game as well.  However, in 2021 a player named Kevin (Kmicha) has picked up the mantle and has begun adding in the missing information.

I’ve uploaded the database for everyone to download and enjoy here.

Infobar LUA Version
Database Update 05/18/21

And here’s what’s new so far:

Version 05/18/21
Added Reisengima and the 4 Dynamis Divergence zones.  Should have other missing mobs from recent years.

Version 1.9 – Sept 12, 2014
Started adding the SoA areas:  Yahse Hunting Grounds, Ceizak Battlegrounds, and Moh Gates.  Unfortunately, it is rather unlikely that I will update it any further.

Version 1.8b – Mar 8, 2013
Found 3 monsters I had missed while roaming around Vana’diel.  Added them.

Version 1.8 – Jan 6, 2012
Fixed all of The Boyahda Tree (some monsters were there but the location was wrong so they wouldn’t show up) and then went ahead and added the GoV monsters for the following zones: The Boyahda Tree / Korroloka Tunnel / Kuftal Tunnel / Gustav Tunnel / Labyrinth of Onzozo. I used info from both wikis, so hopefully I didn’t miss anything in those zones.

Version 1.7 – July 24, 2011
Grounds of Valor monsters have been added (finally!). I am not 100% sure if every single GoV mob has been added due to the wiki’s lack of updates as of late. If anyone encounters any that aren’t in there, please let me know and I’ll add them. I haven’t had time to test to see if the aggro conditions (or lack thereof) are correct for most of the monsters as well. Proceed with caution around GoV mobs.

Version 1.6 – February 24, 2011
I have added the respawn times (5 minutes for outdoor areas, 16 minutes for dungeon/indoor areas; EXCLUDING Abyssea areas) and have added weaknesses. These are all for non NM monsters only. The NMs will have to be added at a later time.

Version 1.5 – December 30, 2010
This version contains the Heroes of Abyssea zone monsters, the level 90 monsters they added to the [S] zones, and quite a few additions in other Abyssea areas that I somehow missed (though I was positive I had added them before).

Version 1.4 – November 3, 2010
Pretty much every monster in the game should be in this update except for perhaps some of the BCNM/ENMs. I can’t promise that every single monster works and is 100% accurate (you guys will have to test it over time and let me know if there’s anything that isn’t right) but it should be close. I ended up removing the levels for Abyssea mobs that weren’t listed in the wiki. I’ll re-add the levels in the future when they’re more definitive.

Version 1.3 – September 30, 2010
Abyssea La Theine, Vunkerl, Attohwa, and Tahrongi have been added. Out of those, only Attohwa has every NM in that zone. I need to go back and add the rest sometime soon. Castle Zvahl Keep [s] and Castle Zvahl Baileys [s] have been added and are complete.

I also went back over some of the earlier Abyssea things I added and changed the mobs that I didn’t list a level for and changed them to 75-99. The mobs in those zones are AT LEAST 75 and I don’t know if they go up to 99 or not, but until the real levels are discovered it’ll work.

Version 1.2 – September 29, 2010
Xarcabard [S] and Abyssea Misareaux should both be done to the best of what I can do with the information on the wiki. Note that some NMs are missing and maybe one or two regular monsters. Abyssea Konschtat has been added as well (again, without most of the NMs). I started adding some of the newer NMs that were added to some of the earlier zones (like N.Gusta) from the patch a year ago or so.

Version 1.1 – September 28, 2010
Idle wanderers added to the promyies and the vultures added to Misareaux Coast. Almost everything in Beaucedine Glacier [S] has been added except for NMs (the wiki doesn’t list their levels). I started adding stuff from Xarcabard [S] and Abyssea Misareaux.

The zip only contains the database file and does not include the ini.  PLEASE BACK UP YOUR DATABASE BEFORE COPYING THIS ONE OVER! I try to check when I add stuff to make sure it’s working right but sometimes I don’t get the time. It’s best if you keep a copy of a working database somewhere in case something goes awry.

14 Comments (+add yours?)

  1. Trackback: FFXI Windower Plugin: Infobar Database : Iyouboushi's Home
  2. John
    Feb 21, 2011 @ 08:40:55

    Hey I’ve updated all the databases for Infobar, and it seems like nothing is working. Every mob I target just says their name, i.e. “Chamber Beetle” with a “Notes: ” next to it. So when targeted all I see is “Chamber Beetle Notes: (Blank Space).” If you could offer any advice would appreciate it.
    Thanks,
    John

    Reply

  3. Caladius
    Apr 15, 2012 @ 22:59:36

    If possible, can you try and add a bar that tells you what weakness targeting is shown in Abyssea? Let’s say I’m killin carabosse and it tells me it’s weak to light magic/weaponskill. A bar next to infobar will pop up until it dies to keep u reminded?

    Reply

    • iyouboushi
      Apr 16, 2012 @ 01:32:10

      That would be a cool addition, but I have no control over the real plugin. I only have control over the database. You might want to post that on the windower forum and maybe the person who has the source code for the infobar can add it

      Reply

  4. Kirionet
    Dec 14, 2012 @ 13:29:10

    i updated the database but still not working..
    i tried to update the dll too.. but not works…

    Reply

    • iyouboushi
      Dec 15, 2012 @ 06:41:44

      The newest FFXI December update broke the plugin. 😐 I have no control over that, unfortunately. We’ll have to wait til someone manages to update the actual plugin to work now.

      Reply

  5. Moon
    Jul 17, 2013 @ 21:47:15

    Will the Infobar be updated ? As you know, its not working atm.

    Reply

    • iyouboushi
      Jul 20, 2013 @ 17:18:47

      I didn’t know that it wasn’t working as I am on another hiatus from FFXI. :\ It was working the last time I played a few months ago. Normally when SE makes big updates they tend to break a lot of the plugins. I have no control over the actual Infobar plugin (I just work on the database part of it). I suspect that it’ll be updated soon. Keep an eye on this site for it. As for a database update….. eventually. Sad to say but I’m really busy and rarely have time to actually sit down and work on it. Plus I need the wikis to be updated first with the new monsters before I can pull the info.

      Reply

  6. Shinzaku
    Jan 06, 2014 @ 12:16:28

    Hey man, would you like help in building this database? =]

    Especially since Adoulin is out. This thing helps a ton.

    Reply

  7. Ikono
    Oct 27, 2021 @ 04:59:50

    I have updated to your revised Infobar, the issue I have is the time works to show guild’s are open or closed but it doesn’t check if it’s the guilds holiday and shows it open when it’s closed for that day. Any fix for this?

    Reply

  8. randoomdude
    Jul 22, 2022 @ 22:41:45

    The 2021 update isn’t loading anymore, it seems more current than the github database so it’d be nice to update to the one if you still have it

    Reply

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